Styles
#3335
Guilty Gear Xrd REV 2 style reference and prompts
Explore the “Guilty Gear Xrd REV 2” reference with pale neutral tones and even lighting. View the images, copy the style or example prompt, and discover related styles on Looksift.
Compare the Qwen Image 2.1 and GPT Image 2.5 examples, choose the visual qualities you want, and copy the style prompt for your own project.
Reference details
- Reference ID
- 3335
- Category
- Flat illustration
Reference prompts
Style prompt
The game-illustration style constructs readable forms from angular cel-like color planes, assertive dark outlines, and selective sketch texture. A nearly white ground gives high visual priority to the central silhouette, while a narrow contact shadow keeps it anchored. Deep charcoal masses interlock with brick red, muted cream, and small hot-orange accents; the warm notes are placed at repeated intervals to lead the eye vertically. Hard functional-looking surfaces receive crisp reflective edges, while softer folded areas are modeled by larger broken shapes. Protruding side panels and tapering lower elements create an energetic outline around a stable upright core. Bright even lighting leaves most of the white field untouched and pushes depth into a few dark interior recesses. Fine rough strokes around seams and transitions prevent the clean graphic structure from becoming sterile. The overall effect is bold, game-ready, and highly legible, with silhouette design and concentrated color contrast carrying the style.Full example prompt
A square fighting-game character illustration shows one full-length red-coated fighter standing against a clean white background. The white field is almost entirely blank, with no room, landscape, or supporting objects, and a faint gray contact shadow sits under the boots. The figure occupies the middle of the frame, leaving broad margins on both sides. A wide flat-brimmed black hat with a gold round emblem hides much of the upper face. Long pale hair projects outward beneath it, and a dark lower-face covering or deep collar obscures the mouth. The fighter wears a short red jacket with a high collar, angular shoulder and sleeve panels, and several round pale fasteners. Beneath it, a dark fitted torso layer meets a broad belt with an orange-red buckle. Large gray-brown trousers balloon at the thighs and narrow into cuffs above heavy orange-and-metallic boots. Several straps, pouches, loops, and hard-edged fittings hang from the waist and forearms. The hands, covered partly by dark gloves and metal guards, rest at either side of the body. Red coat tails flare outward behind the hips, forming sharp wing-like shapes that interrupt the otherwise upright stance. The feet stand apart, the right boot angled slightly outward, giving the pose a grounded readiness. Flat cel-like highlights and deep ink-black shadows divide the clothing into bold planar volumes. The light is bright and largely frontal, making the white ground even while small warm highlights catch the hat band, buckles, and boots. Fine sketchy strokes appear around seams and hard surfaces. There is no readable text. The overall composition is direct and character-focused, using a restricted red, charcoal, cream, and orange palette to make a complex silhouette immediately legible.